måndag 7 maj 2012

Kill them all! Sigmar will recognise his own!

Lo folks! I realised i needed to publish somethign real here but i'm to tired to write anything tonight so I'm publishing a few untested mordheim rules i wrote on a rainy day.

Enjoy:


Trail for heresy

Captured
When a hero become 'Captured' (As per 61 on the Heroes serious injury chart) the with hunter player have the option (in addition to the ones in the Mordheim rulebook) to put the hero on trail for heresy.

If more than one hero is captured this is done separately for each of them.
The Witch hunter player first chooses a hero who did not go out of action in the battle to be the persecutor. (if no heroes are available the with hunter may not use the trail for heresy rules)
Then both players roll a d6, and add the Leadership value (Ld) of their hero to the score.
If the persecutor hate the persecuted for whatever reason (e.g. because of 'Burn the witch!' or having previously rolled a 56 'bitter enemy' on the heroes serious injury chart) he may roll 2d6 and choose one dice.

If the Captured hero wins he is found innocent and is set free, he also gets exp equal to the amount he won the trail by (His Ld + his d6 – opponents Ld – opponents d6). He returns to his warband.

If the witch hunter hero wins the captured hero is found guilty of heresy and is burned at the stake. The captured hero is killed, his war gear is taken by the capturing warband. The persecutor also gain exp equal to the score he won the trial by (His Ld + his d6 – opponents Ld – opponents d6).



Stragglers and Prisoners

If a witchunter warband encounters a straggler ( two 4's on the Mordheim exploration chart), prisoners (three 3's on the Mordheim exploration chart) Raving lunatic (two 2's on the EiF exploration chart), Mordheim refugees (two 4's on a Mordheim exploration chart) or any similar encounters where an evil warband may sacrifice them for experience, the witchhunters may try them for heresy or corruption.
For each available point of experience in this manner the witchunter choose a hero who didn't go out of action in the battle (more than one experience point may be applied to a single hero) this hero makes a leadership test, if he passes he gets the point of experience (and the poor unfortunate is found tainted) if he fails the experience point is wasted (and the poor unfortunate goes free).

It may seem strange that witchunters would kill innocents but the taint of chaos runs deep and it must not be allowed to spread. So kill them all! Sigmar will recognise his own!


I also am workign on a story about a Dark Elf gladiator, i know the lore doesnt really mention the dark elfs throwing gladitorial games but i found it fitting.  And some backstory for a Fallen angel commander. Not to mention the background for the high elf amry i'm currently working on.

well until next time.

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